Which wouldn't be so disappointing if it was a twisty, juicy, interesting plot. The conjured weapons work similarly to the bound weapons from the base game. Despite being presented with a choice between two factions with literally opposite objectives, both routes end up sending you on mostly the same errands, to achieve the same thing, and stop the same enemy. This The Elder Scrolls V: Skyrim mod adds three spell tomes to the game which allows you to conjure 'blood' weapons by spending your health instead of magicka. The vampiric option is a bit more exotic, but both sides seem pretty exciting, don't they? And it's Skyrim! It's already amazing! About the only way this could be a let down is if both questlines steered you awkwardly into the same brain-numbingly dry prophecy guff and it crashed constantly! The alternative, in Dawnguard, is to join the Dawnguard, who hunt vampires with crossbows and tame trolls. You there! How would you like to transform into a vampire lord? You get this fine set of flightless leathery wings, you can throw balls of red magic at people to leech some of their life, and you can summon a pet gargoyle! All for the low low price of I bite you in the neck and it gets kinda weird for a while but then I stop again.
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