![]() ![]() This is usually referred to as mod activator and all mod packs share some version of this.Ĭurrent major mod packs for the latest version of IL-2 1946 (version 4.12.1m) are HSFX 6 and SAS ModAct 5.3. The first thing you need to do for getting mods for IL-2 is to actually have a way to activate mods. ![]() ![]() The bulk of asset modding is very similar to what FSO modding is like - making new aircraft, textures and maps, but a big scene is also skinning, and it is much harder to get a fully featured aircraft modded in IL-2 than putting a new ship to FSO (largely because of model format, animations for control surfaces, landing gear, cockpit model, etc. Lots of things can be done and there's some pretty interesting mods around, but compatibility problems are often a problem trying to get mods to play nice with each other. Instead, there is some limited amount of DLL modding going on for some specific purposes (which I will mention later), but most of the game changing modding is done with java coding. IL-2 modding is a bit more convoluted (and fractured) than FS2 modding but mostly because the game itself needs a bit of modification to get it to read mods from non-stock places and there is nothing like source code project going on, so the core executable doesn't really change.
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